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Refuse to Fall

(General)
The character is so resilient or determined they do not fall unconscious from damage until dead.
Prerequisites: Con 15+
Benefits: The character with this feat can continue to act despite falling to or below zero hit points.
The character does not get a coagulation roll and suffers bleeding damage as normal, but can continue to act normally. The character cannot bandage their own wounds even with the healing proficiency but can administer magical healing to themselves if capable. The character will die normally the moment they reach –10 hit points.
Characters with this feat tend to accumulate scars
from their near mortal wounds.
Notes: This is for the character that wants that heroic last ditch effort. The –10 rule tends to keep characters alive, a character with this feat has definite advantage in combat, but is much more likely to get themselves killed.


Feats